Build client skills the fun way

Client Quest is a co-op roleplaying card game that helps you master real-world client conversations through play, empathy and strategy.

Reserve

Customers have consistently rated milestone 4.9/5

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The game is fun, clear, and full of real-life strategies. Playing all three roles showed how the same issue looks totally different from each side. It helped me understand my client better and how to more closely align in the future.
- Growth Marketer

Client Quest at a glance

Two photos of people playing card games indoors; on the left, three adults laugh and point at cards on a table, and on the right, two people smile while playing a card game with blue cards.
Two photos of groups playing card games at wooden tables, engaged in reading and discussing cards.
Two photos side by side: left photo shows four colored cards labeled strategy action, strategy reflection, strategy understanding, and strategy foundation on a wooden table; right photo shows four people sitting around a table playing a card game.

As a developer, I don't get to face clients as much. I got to step into the shoes of both the client and the project manager. It really helped me understand how they think and where the gaps in communication come from.
- Developer

Why Client Quest is worth it

Client Quest came from a simple problem: agencies talk about client communication like it’s one overarching soft skill, but it’s the thing that decides whether projects succeed or don’t.

So we built a co-op card game where you can practice the hardest parts safely. Scope creep, vague feedback, panic calls, those “can we change everything?” moments.

You learn faster because you’re doing it, not just reading about it.Every iteration came from watching real teams play. If a card felt confusing, we rewrote it. If a role didn’t teach the right instinct, we adjusted it. The goal stayed the same: make it practical enough that you can use it on your next real client call.

Research shows game-based learning beats traditional instruction on learning and retention. And the business case is simple: better client relationships equals higher retention equals more profit.

How the game works

The Visionary
The Micromanager
The Last-Minute Planner
The Know-It-All
The Overwhelmed Client
The Data-Driven Skeptic
The Second Guesser
The Passive Observer
The Risk Gatekeeper
The Visionary
The Micromanager
The Last-Minute Planner
The Know-It-All
The Overwhelmed Client
The Data-Driven Skeptic
The Second Guesser
The Passive Observer
The Risk Gatekeeper

Client Personas

Role-play real clients as friendly animal personas

Friendly animals based on agency archetypes

“I went full villain as the Crisis Caller. It was fun. But the ‘oh wow’ moment was realizing what I’m actually reacting to as a client. It makes you better at handling it in real life.”

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Clients Action Cards

The right move to move the conversation forward.

As the PM every Client Quest round you get to draw Strategy cards as conversation tools: techniques that help you navigate tricky client moments with empathy, clarity, and confidence. You choose which Strategy card to play, and when, to move the conversation from stuck to structured.

Underperforming Products
Scope Creep
Branding Crisis
Indecision
Social Media Meltdown
Analytics Abyss
Competitor Copycat
Seasonal Spike
Acquisition Chaos
Feature Bloat

Project Manager

Face real-world scenarios

Tackle real-world challenges and elevate your skills! Experience growth like never before. Get ready to level up!

"As a developer, I don't get to face clients as much. I got to step into the shoes of both the client and the project manager. It really helped me understand how they think and where the gaps in communication come from."

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Strategy Cards

Bring the pressure. Keep it human.

  • Roleplay as one of ten client personas. Use Client Action cards to challenge the PM in a way that matches how your persona thinks, speaks, and reacts. Remember, there is usually a good reason why the persona behaves this way. Your job is to make it real.
Communication
Empathy
Prioritization
Active Listening
Outcome Framing
Negotiation
Pattern Recognition
Improvisation
Collaboration
Decision-making
Conflict navigation
Expectation Setting

Moderator

Make soft skills coachable and fun

You guide the debrief, ask the right questions, and give the takeaways the team can use with real clients.

"I’ve been wanting to learn client-facing skills for a long time and this was great practice. Playing the client was tough, but it helped me see how empathy really changes the conversation."

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Quest Cards

One quest. Two sides. Better outcomes.

The Main Quest is the scenario you’re helping the PM and Client rehearse. The Moderator is the only role who can see both sides of the tension, so you guide the flow, keep the pace, reveal what matters, and end with clear learnings. It’s the fastest way to build confidence for a real client meeting.

Real world impact

The game is fun, clear, and full of 
real-life strategies

Playing all three roles showed how the same issue looks totally different from each side. It helped me understand my client better and how to more closely align in the future.

I got to step into the shoes of both the client and the project manager

As a developer, I don't get to face clients as much. I got to step into the shoes of both the client and the project manager. It really helped me understand how they think and where the gaps in communication come from.

Full villain mode, in the best way

I got to be the Crisis Caller, full villain mode, in the best way. It was fun, insightful, and surprisingly real. You learn to see where clients are coming from, and realize every challenge can be solved calmly, together.

It helped me see how empathy really changes the conversation

I’ve been wanting to learn client-facing skills for a long time and this was great practice. Playing the client was tough, but it helped me see how empathy really changes the conversation.

Meet the creators

After years navigating tough client relationships, we built the game we wished existed—combining agency experience with research-backed methods to make learning simple, fun, and unforgettable."

Toon

Co-Founder & Growth director of Cric

Jon

Co-Founder & CEO of marketyze

Tip

Creative Director & Partner of marketyze

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Limited first print run:

Early supporters get the best price and receive the game first.

After you play, we’ll ask for an honest review.

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Pre-order — Thailand (฿3,990)
Pre-order — Worldwide ($149)

Ships Jun–Aug 2026. Full payment today secures your copy. Thailand: ฿3,990 · Worldwide: $149 (shipping included). Refundable until 30 Jun 2026.

FAQ

Everything you need to know about the product.

Agencies, B2B services providers, consultants, in-house teams, workshop leaders.

15–20 min per round, full workshop = 1–2 hours

After wishlist milestone is reached (first batch target: 100 orders)

Absolutely! We even offer a free call and facilitator guide.

Minimum 2. A moderator is recommended, but we offer a 2-player mode where both can co-moderate using the guide.

Not at all. This game is especially helpful for anyone learning to face clients with more confidence.

One set supports up to 10 groups of 3 (30 people) with creative card mixing not counting observers. A full workshop edition is in the works.

Project Manager, Client, and Moderator — in a standard game roles rotate each round.

It's designed for in-person play, but a digital version is in development.

You can easily adapt any context to fit your team, clients, or industry.

You don’t win alone. You win when both sides understand each other, solve the quest together, and walk away better for it. Just like in real client work.